Immersive Marketing for Libraries: ARGs and Library Orientations
Trinity University in San Antonio, combined elements of ARGs, their traditional scavenger hunt, and other aspects of the library orientation to create an engaging, interactive, library orientation experience for incoming freshmen. Their ARG was heavily inspired by Perplex City.
The theme needs to have a sense of adventure, exoticism, and some element of discovery, self or otherwise. They settled upon Egypt as fitting the bill perfectly, and future orientations would always incorporate the these three aspects.
They also needed to be sensitive to the sterotypes associated with Egypt as in the wacko who stumbles upon a secret society or some such element. Also needed to be sensitive to their audience; an audience that views shows like Veronica Mars and Supernatural. So they needed to shift the mystery element to a modern setting.
Considerations for the initial plot:
- Dynamic
- Tie in with the audience/demographic
- Make it engaging.
- Branding/marketing look for the Library
Challenges
- A lof the library patrons were experienceing the library as a digital space, in addition to it’s physical orientation.
- 30 minutes attention spell
- Students already have a rich information diet, the goal was to set the Library as an additional resource.
Student focus groups provided a range of voices that allowed them to get their audience really well, not just in terms of the orientation experience itself, but also in terms of the library itself.
Solutions
- Immersive marketing
- Go where they go – be a part of their world
- Cash awards – incentives
For next year:
- Students want to be able to contribute content to the game
- Include RefWorks, the institutional citation resource
- Make it a part of the student orientation week
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